000 02102nam a22003015i 4500
001 91658
005 20240424154907.0
010 _a978-3-030-29926-2
_dcompra
090 _a91658
100 _a20231023d2019 k||y0pory50 ba
101 0 _aeng
102 _aCH
_bCham
200 1 _aSerious games for enhancing law enforcement agencies
_bDocumento eletrĂ³nico
_efrom virtual reality to augmented reality
_fedited by Babak Akhgar
210 _aCham
_cSpringer International Publishing
_d2019
215 _aXV, 231 p.
_cil.
225 2 _aSecurity Informatics and Law Enforcement
303 _aThis book provides a comprehensive and practically minded introduction into serious games for law enforcement agencies. Serious games offer wide ranging benefits for law enforcement with applications from professional trainings to command-level decision making to the preparation for crises events. This book explains the conceptual foundations of virtual and augmented reality, gamification and simulation. It further offers practical guidance on the process of serious games development from user requirements elicitation to evaluation. The chapters are intended to provide principles, as well as hands-on knowledge to plan, design, test and apply serious games successfully in a law enforcement environment. A diverse set of case studies showcases the enormous variety that is possible in serious game designs and application areas and offers insights into concrete design decisions, design processes, benefits and challenges. The book is meant for law enforcement professionals interested in commissioning their own serious games as well as game designers interested in collaborative pedagogy and serious games for the law enforcement and security sector.
606 _99621
_aTeoria dos jogos
606 _913128
_aRealidade virtual
606 _965667
_aCriminologia
680 _aQA269
702 _972845
_aAkhgar
_bBabak
_4340
801 0 _aPT
_gRPC
856 4 _uhttps://doi.org/10.1007/978-3-030-29926-2
942 _2lcc
_cF
_n0