Item type | Current location | Collection | Call number | Copy number | Status | Date due | Barcode |
---|---|---|---|---|---|---|---|
E-Books | Biblioteca da FCTUNL Online | Não Ficção | QA39.3.SPR FCT 81002 (Browse shelf) | 1 | Available |
Browsing Biblioteca da FCTUNL Shelves , Shelving location: Online , Collection code: Não Ficção Close shelf browser
No cover image available | ||||||||
QA39.SPR FCT 98387 Advances in the mathematical sciences | QA39.SPR FCT 98398 Generalized preinvexity and second order duality in multiobjective Programming | QA39.2.SPR FCT 81981 Trends in contemporary mathematics | QA39.3.SPR FCT 81002 Mathematics for multimedia | QA39.3.SPR FCT 81339 From Fourier analysis and number theory to radon transforms and geometry | QA39.3.SPR FCT 81380 Advances in applied mathematics, modeling, and computational science | QA39.3.SPR FCT 81429 Advances in interdisciplinary mathematical research |
Colocação: Online
This concise textbook presents the mathematics that is foundational to multimedia applications. Featuring a rigorous survey of selected results from algebra and analysis, the work examines tools used to create application software for multimedia signal processing and communication. Key features include: * Over 100 exercises with complete solutions; * Useful algorithms presented in pseudocode and Standard C to help readers with programming, experimentation, and the solution of exercises; * Numerous illustrations based on data from real studies; * Suggestions for further reading at the end of each chapter; * A companion website—maintained by the author—providing computer programs described in the book as well as additional references and data files, such as images and sounds, to enhance the reader’s understanding of key topics; * A supplementary manual—containing several hundred exercises, solutions, and sample programs not included in the book—available to instructors upon request; * Minimal prerequisites—only an undergraduate-level knowledge of mathematics, not including statistics, is required. Mathematics for Multimedia is an ideal textbook for upper undergraduate and beginning graduate students in pure and applied mathematics, engineering, and computer science seeking an innovative approach to contemporary mathematics with practical applications. The work may also serve as a useful reference for multimedia applications developers and other researchers and practitioners interested in the mathematics underlying multimedia software design and implementation.
There are no comments for this item.